using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
    public string version = "0.0.0";
    public string user = null;

    public string server_address = "114.132.61.68";
    public int server_tcp_port = 27251;
    public int server_udp_port = 27252;

    // Start is called before the first frame update
    [System.Obsolete]
    void Start()
    {
        DontDestroyOnLoad(gameObject);
        if (user == "") user = null;
    }

    public string getUser()
    {
        return user;
    }

    public void setUser(string user)
    {
        this.user = user;
    }
}
